![]() ![]() Enter a close-up of the stamping device and place the leather mat and the invalid pass (to place it, click the active point a bit higher from the previous one) on the object's base. Return to the lodge and approach the table. Enter a close-up and soak the small sponge found at the checkpoint in the ink to receive a sponge with ink. You'll notice a squid lying in a pool of ink. Leave the tent, but before you proceed to the checkpoint, turn right and follow the path to reach the coast. After a few seconds, Kate will receive? a mold of the seal. Open your inventory (press 3) and hand over the leather mat taken from the checkpoint and the candles stolen from the portable house. Speak to the blacksmith about the seal - you'll learn that the he will need an outline of the seal to create a duplicate (which you already have). After that you should look for blacksmith's booth which is almost directly in front of the ostrich (you have to get closer to the man - slightly down and right). When you are inside you should go left and pet the third ostrich counting from the entrance (required for an achievement). You've got what you've came for - return to the tent. Also, click on the spoon-shaped part of the mechanism to take the small spoon. Remove two grips holding the mat in place and take the item - you'll receive an inprint of the seal. Take a look at the leather mat, which has an imprinted seal on its surface. You'll notice a strange item in the center of the table. Talk to the posted policeman, then use the door to enter the building.Īpproach the table and perform a close-up. Once you've emerged on the outside, proceed forward then turn left to approach the wooden building which is also a police checkpoint. Return to the marketplace and make your way to one of the side exits. Move a few pieces of junk at the bottom of the chest to find candles, which will prove useful in near future. Once you're inside, take a look inside the chest found next to the entrance. Approach the one with an attached ladder and use it to climb to the housing compartment. Make your way to the two ostriches with portable houses on their backs. The document lacks the seal from the Valsembor's city hall, which is needed in order to gain access to the city. Next, I recommend to head left and then straight ahead to find the man surrounded by vegetables (you can see him on the screenshot - he is standing next to the blacksmith and he is not of Jukolian descent).Īsk him about the pass - you'll receive a?pass that belongs to his wife. Speak about them with the Youkol craftsman and listen to the local legend (required for an achievement). ![]() ![]() Right in front of the entrance to her quarters there is a booth with wooden sculptures, including an impressive octopus or squid. Starting off simple and becoming more complex as the game progresses, I found myself delightfully impressed with myself when I solved some of them in what I deemed to be a timely fashion.Once you've talked to the shaman, return to the main tent and look through the vendors. They’re just as intriguing as in the prequels not too convoluted but still make you think. The saving grace for all these frustrations is in the games puzzles. From failed lip-syncing which looks like a poorly dubbed movie to graphical glitches and frame-rate drops, Syberia 3 sadly feels more like a game that is 13 months in the making rather than 13 years. While playing I found myself equal parts engaged and frustrated at the many flaws apparent in this latest instalment. Syberia 3’s storyline beautifully showcases Benoît Sokal’s writing, so it’s a shame that it’s let down at times by the game itself. Some answers may have you finding an alternative route to continue your exploration and as the game will autosave, there’s no way to load the game to an earlier point and change the outcome. The decision dialogue lines shouldn’t be taken lightly as it’s worth noting that the choices you make will affect your overall advancement in the story and the path you take on your adventure. The dialogue options are another of the new features in Syberia 3, offering conversations and decisions. ![]()
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